Where do I even begin? The tech giant's leadership of its increasingly vast gaming empire — covering Xbox consoles, the Game Pass subscription service, and multiple major publishers — had another epic, infuriating, baffling year.
Two core drivers sat at the heart behind the year's turmoil. The publicly stated goal is openly discussed, apparent in everything Microsoft is doing. This is the push to develop a wide portfolio and distribute them broadly they can be played: via streaming services, on Steam, on rival consoles, on your phone.
The less publicized motive, that overlaps with the first, is more covert and concerning. An investigation found that the company's financial executives had demanded the gaming division to reach margin goals of a remarkably high 30%, a figure that is all but unprecedented in the game industry.
This preposterous target is surely what was behind significant staff reductions that led to the scrapping of major studio endeavors. This was also behind controversial pricing decisions.
However, several elements contributed. Factors involve rising component costs. Nevertheless, the financial goal seems to have been a major catalyst.
Faced with these dual demands, Microsoft appears to have decided achieving its goals with dedicated gaming machines. The series of cost increments and the effective end of console exclusives signal that hopes have faded for competing directly in the current-gen console race.
Amid the speculation, executives needed to affirm that it would be back. But back with what?
According to rumors and executive interviews, it seems evident that the future Microsoft console will be Windows-based, will run rival game stores, and will be a top-tier device.
A further concern for Xbox fans is that the user experience may be poor. This was the disappointing takeaway from hands-on time with a collaborative project between Microsoft and a PC manufacturer, which functioned as a prototype for Xbox’s Windows-based future.
It’s a shame, all this calamity and confusion hides the achievement that its publishing arm was highly productive as a game publisher for many years.
The year showed the sheer range and capacity that its expanded first-party network is now equipped to deliver.
The complete list of releases is impressive: major franchises and new intellectual properties. You can criticize this lineup for being without a universal masterpiece or you can praise it for its reliable output of different, captivating, polished games.
Unfortunately, there’s also a howling black sheep in this strong year. A flagship series is only just shy of being a disaster. Player reception was poor for the first time in many years.
The situation is fatiguing just reviewing the year that the platform holder just had. What will 2026 bring? Long-awaited sequels and reboots and almost certainly more debate and speculation.
2026 promises to be eventful, potentially with less turmoil. But I suspect we’ll be facing identical doubts at the end of it: What is the long-term vision for the platform?